Whats up! We've been working on character portraits the past month and a half and today we're gonna look at how these portraits are generated.
On the art side of things the portraits are really important because we want the random units to feel like individual people, so they need to have distinct appearances and personalities. Humans bond by looking at each others faces. Its why you can ascribe so much personality to certain chairs:
|look at this happy little fella|
|hello i am ＨＵＭＡＮ ＰＵＮＫ ＢＯＹ|
|however, i am also unafraid of wearing my influences on my sleeve|
|behold my artistic range|
We don't talk about the third item on row four.
Row five is all different stylistic renderings of the same underlying sketch, but we really had it right with the first two. These were selected as the style guide.
|the sketch that launched a million portraits|
You can't teach a computer to draw. You can't teach a computer to MAKE ART! DOES THE COMPUTER HAVE A SOUL, A VISION? NO! THE COMPUTER IS A MACHINE. IT DOES NOT KNOW THE HEART OF MAN.
|as always, my heart is "i like anime"|
The earlier drawing was broken up into component layers. We ended up with 2 body, layers, 3 hair layers, a head, a mouth, a nose, and eyes. There's so many body and hair layers because they have to occlude each other is a bunch of different ways.
|you try layering this in a way that makes sense|
|now the portrait's looking like something colored in mspaint|
|we did it yay|